Our approach
A scaffold, not a scoreboard.
Most chore apps are point machines: do the thing, get the sticker, repeat forever. They work โ for about two weeks. Then the points become the point, and you've traded nagging for negotiating.
Rewhaven is built on a different bet: the token economy is temporary scaffolding. It exists to help kids build real habits and real independence โ and then it gets out of the way.
Research on token economies is clear about the failure mode: when rewards target compliance, intrinsic motivation erodes, and response costs (taking points away) trigger shame and avoidance โ especially for neurodivergent kids. So we removed those mechanics entirely and designed the system around three needs from Self-Determination Theory.